MOLE HUNTAGENTS OF THE APARTMENT

A one-phone hidden-role party game for 5–15 players. Real missions around your home, secret moles, sneaky traps and emergency meetings.

Field manual

How to play

Everyone is a secret Agent of the Apartment Agency… except the Moles, double agents who want the mission to fail. One phone runs the whole game and can read everything aloud.

1 · Secret briefing

  • Pass the phone around. When it's your turn, make sure nobody is looking, tap to open your secret file (your role and this round's mission). It appears line by line and everyone gets the same reading time, so nobody can tell who had more to read. Then tap Hide & pass.
  • Moles also see who the other Moles are, a sabotage job and two traps.

2 · Missions (real world!)

  • Put the phone at HQ (a table everyone can reach). The timer starts and everyone spreads out to do their mission, like “line up 3 spoons on the kitchen counter”.
  • Missions leave evidence that the group will check later, so do them properly!
  • Moles get a cover mission too. Doing it helps the agents… but skipping it looks suspicious.

2½ · Intel 🗝️ (you MUST talk)

  • Every round your file names one player whose secret code you must collect, and shows your own code plus who should get it.
  • At the meeting everyone says the code they collected. Each correct code fills the meter. Stay silent and your team loses points!
  • A Mole may give a fake code, but a code that doesn't match is a big clue.

3 · Traps 🪤

  • Each Mole has two traps per round, like “get an agent to say PINEAPPLE” or “get an agent to hand you something”.
  • Some traps hide inside normal talk: fishing for your secret code, or a sneaky wink while you're looking at them.
  • When an agent falls for it, the Mole quietly whispers “gotcha”. The victim silently counts to 10, then freezes: sits down on the spot and stays silent. (The delay means nobody knows who did it!)
  • Frozen agents become ghosts: they can't talk or vote, but can still do ghost missions silently.

4 · Emergency! 🚨

  • Find a frozen agent? Run to HQ and hit EMERGENCY. Everyone returns.
  • When the timer ends, everyone returns to HQ too.

5 · Meeting

  • The phone reads out the mission report (missions are anonymous). Go and check the evidence and tick each one ✔ or ✗.
  • Discuss: who wasn't where they said? Whose mission failed? Then everyone points at a suspect on the count of three. Most fingers is voted out (or skip).

Special agents

  • 🔎 Detective: once per game, secretly scans one player to learn if they are a Mole.
  • 🩹 Medic: once per game, unfreezes a frozen agent at the next meeting.
  • 🃏 Joker (7+ players): on nobody's side. Wins alone if voted out!

Winning

  • Agents win by filling the mission meter, or voting out every Mole.
  • Moles win when they equal or outnumber the active agents, or if the meter isn't full after the last round.

House rules (keep it fun & safe)

  • 🗣️ No silent treatment: if someone talks to you, answer with at least three words. Hiding in silence is against the rules!
  • Walk, don't run. No stairs games in the dark.
  • The bathroom is a safe zone: no traps there.
  • 🍖 BBQ party: never touch the grill. Missions only use the side table, and grown-ups own the BBQ!
  • No grabbing, no hurting, and put everything back after the game!
  • Frozen players: stay silent, but no need to lie on a cold floor. Sitting is fine.
New mission

Agents

Where are we playing?

Tap the places missions can use (pick at least 4), or use a preset:

Age
Mission time
Reading time per player
Talk time
Storyteller
Reveal role when voted out
Special agents
Secret briefing

Pass the phone to

Everyone else, look away! 👀

4:00
Agents, move out!

Found a frozen agent? Hit it!

Meeting